![]() ![]() 15-inch MacBook Pro – 20 percent faster, iMac Pro – 35 percent fasterįCPX 10.4.7 delivers a new Metal-based engine that improves playback and accelerates graphics tasks, including rendering, real-time effects, and exporting on Metal-compatible Mac computers. ![]() ![]() Metal (available since 2014) is a hardware-accelerated 3D graphic and compute shader application programming interface (API) developed by Apple Inc. HDR (High Dynamic Range) on Apple Pro Display XDR The Metal framework can communicate directly with the GPUs and thus accelerate video processing tasks. One of the most primary applications that can be privileged by Metal is Final Cut. In simple words, the Metal technology (via API) supposed to improve the rendering of advanced 3D graphics and perform data-parallel computations using graphics processors (utilization of GPUs rather than CPUs). Compute shaders are routines compiled for the GPUs. The latest FCPX on Apple all-new Mac Pro Utilizing Metal API on creative applications Furthermore, the new version allows HDR viewing experience of Apple Pro Display XDR. After “preparing” Logic Pro-X for the Mac Pro, Apple updates its Final Cut Pro X with a new Metal engine to improve editing performances regarding native transcoding-free media (8K RAW footage for instance). The latest version of FCPX is aimed to be optimized with the upcoming all-new Mac Pro. ![]()
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